Inverse
Circle inversion: what sat near the origin is thrown to infinity.
Inversion · keys 1–6 switch rooms
1.40
Cool points are the originals. Warm points are their inverses. Tap to drop another pair.
Circle inversion: what sat near the origin is thrown to infinity.
Inversion · keys 1–6 switch rooms
Cool points are the originals. Warm points are their inverses. Tap to drop another pair.